Game Artist – Futuregames

About the education

Game Artist - Futuregames

Character or environment art, UI or animation - get the experience you need to work with 3D graphics in the games industry!*

Whether it’s character art, environment art, effects, UI or animation that you are most interested in doing for games, this program will get you into the industry with credibility through hands-on development experience in 3D graphics.

  • Start working right after the education
  • 2 years (4 terms)
  • 30 weeks of internship

*We are applying to start this program as part of a new Fagskole in 2023. Fill out an application of interest and we will be in touch shortly with more information. 

It is also possible to study at Futuregames Sweden in 2023 – remotely or from one of our campuses in Sweden. Read more here.




Develop core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. Get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs (Game Programmer and Game Designer) simulating professional game projects in order to reflect what you will be doing in the games industry and prepare you for an ever-developing and creative career.

We want to create pragmatic developers with a balanced and wide perspective of the entire development process and strong teamwork skills with a practical and proactive approach.


This education is implemented in direct cooperation with the games industry and Futuregames’ including: KingAvalanche StudiosUbisoftEA DICEFatshark GamesParadox InteractiveStarbreeze StudiosGlorious Games GroupUprise, NEAT Corporation, Epic Games and Really Interactive. Many more support this higher vocational program and around 20-30 game studios are involved in Futuregames every year.


  • 3D Generalization
  • Environment Art
  • Texture Art
  • Animation
  • Technical Art
  • Character/Props Art


  • Understand and utilize an efficient workflow for game art creation
  • Create high and low resolution 3D models
  • Create high quality textures
  • Create hard surface objects such as vehicles and weapons etc.
  • Create characters and other organic models
  • Adapt to a wide range of visual styles
  • Set up and animate characters and objects
  • Understand color theory, form, design and composition
  • Understand the business aspect of the games industry

How to apply

We are applying to start this program as part of a new Fagskole. We’ll be able to give more information in April. Please apply your interest to enroll in the program and we will be in touch as soon as we know more.

Apply here

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